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The sad demise of good head units

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Topic review
   

Expand view Topic review: The sad demise of good head units

by Tim » Thu Jan 10, 2008 5:25 pm

Dude you guys just jogged my memory. I long for the dayz when the Naks and the Macs, were the head units to use. I agree totally, You can get features all day long on heads nowadays, but you just don't get the sound quality. Everything is all about convince, Gotta have Ipod built in, "sure would like to have bluetooth", "If it won't play MP3's I don't want it."

I guess all this is good cause I do burn CD's, don't got an Ipod, don't need bluetooth. But I would handily give up MP3's for some good sound quality heads, Especially now that I know the difference.

Tim

by naksteve » Wed Dec 27, 2006 1:22 am

geolemon wrote: engineering needs to engineer not just functionality, but marketability, or the product will fail. It needs to engineer in packaging feasibility, or logistics :p
That is true. I used to write CFS (Customer Functionality Specifications)--what the customers expect and want subjectively; and Technical Specifications--which objectively define the performance of a product.

Of course, almost all company departments are involved in the first part.

But in terms of total budget expenditures, R&D and product engineering usually require a lot of up-front funding (w/o any tangible, immediate benefits to the company's bottom-line), and thus, are harder to procure and to justify to management. Whenever there are cuts, they often occur at these stages. There may be many great ideas or concepts, which may help produce better products, but most of the time are never adequately funded.

And it is true that many car audio companies with great products have gone bankrupt due to poor business organization/inter-departmental structure/sales strategies. Any company cannot survive without them. Yet to sell something, a company has to have products that are technologically advanced or engineered in the beginning to have features people want. To neglect this area is inevitably going to affect the profitability of the company.

by geolemon » Mon Dec 25, 2006 7:54 pm

Oh - I didn't even realize what forum this thread was in... :o ops:

I just log in here, and hit "find new posts" :o

Sorry. Maybe that last bit, or really most of this thread, doesn't belong in "reviews" at all? :confused :

by Chris from Washington » Sun Dec 24, 2006 8:48 pm

The posts in this forum have to be approved first, and well we forget to check :)

by geolemon » Sun Dec 24, 2006 9:23 am

Look at that - this thread is broken. :help:
I made a post, and it still says the last post was made "1 day ago".

by geolemon » Sun Dec 24, 2006 9:21 am

That was strange - I made a post, and it didn't show up. Then, I made a second smaller post to see if I overwhelmed the forum or something :D and it didn't show up.
Then, today it shows up, but still sunk to the depths in the forum, as if there was no activity. WTF? :confused :

by geolemon » Sat Dec 23, 2006 9:08 am

naksteve wrote:what sells the most is what manufacturers have to make to stay in business]image[/I]product (e.g., Corvette, Viper, Acura NSX)--something to attract buyers into the showroom, so that, even though they may not be able to buy that showpiece, they may see something in the company line they associate with the same image and quality.
That's a marketing concept - branding.
But even a product designed to enhance the brand image needs to make money. ;)

Also - it's hard to market a "strippo" product as an upgrade, when it doesn't have 1/3 of the features that the model below it has. And that doesn't enhance the brand image, that leaves the consumer simply with questions. "WTF?" You don't want your customers thinking that, especially when it's likely that your customers are being told "Oh, that's because it's loaded with higher quality components inside!" by the slick salesperson or some 17 year old kid you find at your local typical car audio joint. I wouldn't believe them either, and I don't want those people to be the foundation of my marketing and branding strategy. :sad017:

by geolemon » Sat Dec 23, 2006 9:03 am

naksteve wrote:what sells the most is what manufacturers have to make to stay in business]image[/I]product (e.g., Corvette, Viper, Acura NSX)--something to attract buyers into the showroom, so that, even though they may not be able to buy that showpiece, they may see something in the company line they associate with the same image and quality.
That's a marketing concept - branding.
But even a product designed to enhance the brand image needs to make money. ;)

Also - it's hard to market a "strippo" product as an upgrade, when it doesn't have 1/3 of the features that the model below it has. And that doesn't enhance the brand image, that leaves the consumer simply with questions. "WTF?" You don't want your customers thinking that, especially when it's likely that your customers are being told "Oh, that's because it's loaded with higher quality components inside!" by the slick salesperson or some 17 year old kid you find at your local typical car audio joint. I wouldn't believe them either, and I don't want those people to be the foundation of my marketing and branding strategy. :sad017:

Take a Corvette as an example. It is Chevrolet's "image product", as you say. Even it, as a performance car, has power windows, leather seats, cruise control, and air conditioning. Because that's what people expect for $50,000. ;)
As an engineer, I know how valuable resources usually aren't spent where it counts--on making the best product possible, but on marketing, distribution, etc.
No offense, but If I had an engineer that was thinking this way, I'd address that thinking quickly, or I'd need to let them go. That kind of "us vs. them" thinking is not only way off base, but harmful to morale within the organization, and begins a dangerous downward spiral - particularly if there are any particularly strong personalities speaking loudly.

A business is a single unit, with a common goal. You are either part of the team, or not. Or, perhaps better worded in one of my favorite business adages "you are either part of the steamroller, or part of the pavement." :happy055:

More importantly, no team can function properly if one unit is "doing their thing" while another unit is "doing their thing". One team has to facilitate the other, and compromise to yield a product that is properly aligned to the goals of the business - not the goals of engineering, or marketing, or human resources, or facilities, or purchasing, or manufacturing... its "and", not "or".

Think about it:
Market reasearch is done, in accordance with the branding and positioning of the company, to find out what consumers in that targeted segment want from their product, well into the next year. Technology trends play a role. Product designers and engineers work togther to unquestioningly design a product that meets those presented goals. Marketing people need to ensure that their target audience will be aware that their product exists out there. Logistics need to be addressed to make sure the product exists where those targeted demographics exist. It's really not fundamentally all that complicated.

And inherent in that, engineering needs to engineer not just functionality, but marketability, or the product will fail. It needs to engineer in packaging feasibility, or logistics (specifically distribution) become complicated and expensive. There are many interactions between units in a business, and all of those interactions are often even more important than the discrete function of any one of those business units on their own. ;)

But inside any of those business units, the danger is that employees might be working with such a head-down mentality, that they start talking about business areas in an "us vs. them" sort of way - and that is immediately harmful. :eek:
Your last point: that's a good idea. Just make a decent transport with digital outs--that's it. Then SQ guys could add their own D/A, pre-amp's and whatever features they want.
That's not at all my idea, although that would be one approach that could bring a cost-effective manufacturing approach to an entire product line, and end up arriving at the same place if that line was designed in a modular way - if implemented that way, I absolutely love it. :cool:

What I was saying is more in line with customer expectations: They expect to find an upgrade path, as the price increases. Consider the question "What do I get with the $800 model that I don't get with the $500 model?"

1) If the answer is "Well, it doesn't do MP3 like the $500 one, it doesn't have any auxiliary inputs like the $500 one does, it doesn't have the display features the $500 one does, it doesn't have the processing features that the $500 does, and you have to buy an amp that'll cost you another $200 to $400... but trust me, it's built with higher quality stuff inside, that means it'll sound better!" :rolleyes:

And god forbid if the customer actually tries to A/B compare the sound quality in the demo room. Does the customer have a trained ear? Is the equipment in the demo room such that the HU is actually the weakest link in the chain anyway? And realistically, how much of a SQ difference is it, comparing one already-good HU to this snobby model? It's a "sale lost" for sure.

2) On the other hand, if the answer was "Well, it has everything that the $500 model has, plus it has higher quality stuff inside, that means it'll sound better!" you may have just made a sale, and no demo necessary. That's a winning design.

And what does this show, really? Think about that:
Product 1 is engineering operating in a vacuum, operating independently of marketing. Product 2 is engineering working with marketing - and therefore customers. ;) Without that teamwork, despite engineering's best intentions, they developed a product that (as history has proved) customers actually don't want, despite upper-eschelon engineered performance - performance was only in one area, inadvertantly handicapping performance in all other areas.

I'm sure you understand this - as an engineer, you wouldn't want your legacy to be that you engineer in handicaps! :sad017: But to a non-technical person (such as management, who is fundamentally concerned with the organization as a team), that is what they would see in a product like that - and would inherently start asking questions like "Is this what market research identified? How are actual sales on this unit, by comparison?"
...and that's a whole road you don't want to be having responsibility for the answers. :o

And that's why that sort of "strippo performance" product doesn't exist anymore, I am convinced anyway. :thumbsup
I personally would love to "build my own solution", as a customer. To have the ability to take my pick of (and upgrade it later maybe) a CD transport. To have the ability to take my pick of a radio or satellite tuner. To have the ability to take my pick of a basic, traditional "bass and treble, fader and balance" processing section, or maybe a more sophisticated EQ-enhanced, DSP, crossover included processing section. To have the ability to select one of a few choices of interfaces (or maybe they in part correspond to the processing section).

Sure, you might end up with a HU that's needs an external chassis like a flip-out DVD, but it lets a customer honestly understand where their money is being spent in the HU, and gives them the flexibility to spend money multiple times with that company - starting small and upgrading, rather than buying once and maybe ditching it later in favor of another manufacturer's higher end later. I'm a fan of that idea. No one will build it though. :p

by naksteve » Thu Dec 21, 2006 9:56 pm

a NAK CD700III?

I haven't heard of that.

The CD700II I bought was among the last after production run. They stopped making them. I had to get mine from Japan.

by naksteve » Thu Dec 21, 2006 9:47 pm

yeah, it was Eclipse, which had the downloadable CD-R EQ/processing stuff.

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