by Jonathan » Thu Feb 22, 2007 6:12 pm
I'm saying soundwaves don't need "x" amount of distance to develop. A frequency is a frequency. If a cone vibrates 20,000 times in a second, you're going to hear that regardless of where you're located relative to the driver itself, it doesn't "need" a given environment to sound the way it does. The environment can, however, reinforce or take away from the sound due to how the sound interacts with the environment. They aren't going to change frequency or sound any different if it arrives prior to the wavelength. Like I said, if that were the case, then we wouldn't hear much when we had headphones in because you're talking about a fraction of an inch to travel, which would be the treble region.
Not saying that you don't need optimal volume in the cabin in order to achieve high SPL, just saying the "wave to develop" theory isn't the reason that certain vehicles
lack SPL. Obviously when the wavelength is larger than the cabin it's in, then you're pressurizing said cabin. It's similar to turbocharging an engine. But like a poorly designed enclosure, you have the potential for reflections and standing waves as well, should it not be optimal geometrically. That's why competitors focus so much on the internal volume of their vehicles as well as put so much emphasis upon the tuning frequency.
If you want to prove the "wave to develop" theory, calculate the wavelength of a given frequency. Say 40hz. Set your subbox on the ground and stand that distance away from your subbox and let me know if it's any louder than it was when you were an inch away from the subcone. Have fun
What you're really worried about is the resultant phase of it all. When you have reflections, you have the incedent wave, the reflected wave, and the resultant wave.
I'm saying soundwaves don't need "x" amount of distance to develop. A frequency is a frequency. If a cone vibrates 20,000 times in a second, you're going to hear that regardless of where you're located relative to the driver itself, it doesn't "need" a given environment to sound the way it does. The environment can, however, reinforce or take away from the sound due to how the sound interacts with the environment. They aren't going to change frequency or sound any different if it arrives prior to the wavelength. Like I said, if that were the case, then we wouldn't hear much when we had headphones in because you're talking about a fraction of an inch to travel, which would be the treble region.
Not saying that you don't need optimal volume in the cabin in order to achieve high SPL, just saying the "wave to develop" theory isn't the reason that certain vehicles [i]lack[/i] SPL. Obviously when the wavelength is larger than the cabin it's in, then you're pressurizing said cabin. It's similar to turbocharging an engine. But like a poorly designed enclosure, you have the potential for reflections and standing waves as well, should it not be optimal geometrically. That's why competitors focus so much on the internal volume of their vehicles as well as put so much emphasis upon the tuning frequency.
If you want to prove the "wave to develop" theory, calculate the wavelength of a given frequency. Say 40hz. Set your subbox on the ground and stand that distance away from your subbox and let me know if it's any louder than it was when you were an inch away from the subcone. Have fun :D
What you're really worried about is the resultant phase of it all. When you have reflections, you have the incedent wave, the reflected wave, and the resultant wave.